We are an independent game studio based on the Internet, developing for PS4, Xbox One, and Steam.
We are an independent game studio based on the Internet, developing for PS4, Xbox One, and Steam.
Bonfire Trail is an action-puzzle game. Woby and Layla are flaming meteors trapped in a planet where fire is unusual. Woby must find Layla and escape from hungry monsters that want to cook their food on his head! This journey takes place in 80 hand-drawn levels in 4 unique and weird worlds.
Bonfire Trail was based on a character that emerged in a very random and accidental way. It all began when Diego and Eduardo were working on a storyboard for a client. One scene of this storyboard had a door and Eduardo drew a face on it, Diego then sketched a pair of arms and a giant fork. Finally, Eduardo drew a big sausage on the fork. The final design looked like an oddly amusing monster. The team visualized that monster chasing somebody while holding a sausage, eagerly trying to cook it; which is why Woby was conceived as a burning meteor. A few weeks later, the team learned that Square Enix Latin America was doing a game contest. And so, they decided to use the videogame submission deadline as a chance to finish this new game faster. Bonfire Trail won a 3rd Place Award in the game contest.
Single touch gameplay.
80 challenging levels with 4 different themes.
High replay value.
Comic-style achievement system.
"3rd Place Runner-Up Award" Square Enix Latin America Game Contest, December 2012
""[Spanish] ...un pequeño meteoro ardientee""
- Geradin, Respawning
"[Spanish] Un meteoro busca a su novia"
- Monserrath Vargas, La Nación
Eduardo Ramírez
Game Design and Programming, Green Lava
Diego Vásquez
Graphic Arts, Green Lava
José Mora
Music and Sound Effects, Green Lava